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Old 04-06-07, 12:21 PM   #15
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
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Developing a game is still at the back of my mind .. in the future .. but it requires at least two capable people, a programmer and an artist, as neither could take over the work of the other.

I have done a lot of research into technology last year, and the best bet seems to be wxWidgets and Ogre3d, both are very powerful opensource libraries, portable to different operating systems, and have great, living communities.

Advice to guys learning to program: start with Java or C#, they both teach the most essential concepts. Later you might have to move on to C++ at some point, which can be hard. Don't get stuck with VB it completely messes up your style and your abilities.

Quote:
Originally Posted by Psycluded
Might I recommend the XNA framework, Microsoft's latest push towards making game-creation viable for the hobbyist programmer?
My advice is to be careful - for my liking MS drops the ball on this kind of stuff a bit too much - I mean wasnt Managed DX to be the next big thing? I am also against this because with the console portability XNA is going to be another blow for the PC.
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