Someone mentioned putting 2 quick ones on Contact fuses right in the center usually gets something good and blow'd up. I've had it work well for me when I'm quick on firing both tubes on Contact fuses.
Of course duds, or semi-duds as this game seems to have, can ruin your day if they explode too early (magnetic) or bounce off. I've been setting torpedo depth between 5 and 10 feet on contact normally due to variation in torpedo run depth (as all were historically a problem with mk 14s).
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