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Old 04-05-07, 06:42 PM   #21
minsc_tdp
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To original poster: Good post. I'd thought of posting something similar myself but instead I just created sh4bugs.com. I figured when the community entered a ton of historical accuracy bugs, it wouldn't really matter since they would be demoted in priority below that of the serious stuff.

Crashes are bad. What happens during sub battles should get 90% of the attention, so any problems with damage, weapons, AI, but that does span a lot of the game.

I think one of the greatest harms is when a member of the community overlaps and confuses a historical accuracy bug with a fatal flaw that prevents them from playing or engaging in a battle properly. "I expected so and so ship here during this time because that's historically accurate, and I spent hours looking for it..." it's just a waste. The sailors at the time didn't know they were there unless they got a radio report. If there's a radio report, them maybe something's there and you should maybe check it out. To go hunting for things because they were in the real ocean in the real world 70 years ago is ridiculous.

The devs need to focus on fixing the crashes, and focus on the moment you spot an enemy ship to when it's finally sunk, and fix everything you might do or that might happen to you in between. Everything else is mere candy and unimportant right now.
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