Hmm, now I'm not so sure about whether the Mechanical skill is the right one for the torpedo rooms. I compared tonight how far the Efficiency bar went up when I placed a Seaman Recruit of equal skill level in Guns and then in Mechanical, to see the effect on the efficency bar. It looked to me like the Guns skill made the bar go higher. As I see it, then, should the skills match up like this?:
Mechanical: Engine Rooms, Repair Team
Electrical: Sonar and Radar
Guns: Torpedo Rooms, Deck Gun, AA Guns
Watchman: Watch Crew
Leadership: Control Room
Are others finding this to be true?
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