Thanks for your answer, Mush Martin.
Maybe I didn't explain my qustions good enough.
I know the editor very well and I scripted some SinglePlayerMissions when patch 1.2 was in the line...
I did my "research" for triggering a "spawn unit" event some twenty months ago but failed to success.
ACSoft describes a solution for this problem, but I want to make sure it is a "trigger" for an "event" as the editor defines those values. If so I'd like to understand the procedure.
Is it a players action based trigger or is it a time based trigger?
ACSoft?
|