04-04-07, 02:50 PM
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#15
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The Old Man 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Critical to game play, agreed
Quote:
Originally Posted by JudgeDredd
I'm sorry...but submarine warfare is designed to specifically fight using torpedoes as it's primary weapon system...and as such, torpedo calculations are a key feature...and the fact that this was released bugged is unforgiveable...so I don't get why people compliment and thank developers for finding these bugs which, frankly, should never have manifested at all...period. Someone thought to program the ability to have two torpedo speeds...did no one honestly check to make sure that both torpedo speeds worked?
Is that the kind of service we've come to expect nowadays?
Sorry for ranting...but I couldn't sit back and watch all this thumbs up malarkey. This game is still sitting on the shop wall begging me to purchase it...and as much as I want to....
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Also needs fixing,unable to put 2 shots under keel,with out resetting depth.Setting should stay set, until you change it! It's reseting when we change tubes.Not only that.w/testing,we are not getting detention @ 3ft under keel Rec.Manual draft .info.
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