I think my comments were more to do with the praise bestowed on the developers for posting details of a fundamental bug found by people who paid full price for the product. Although the way the developers posted it's acknowledgement of it was unique.
Also, I was pointing out the fact that, whilst bugs can be forgiven in any software, the fact that there is a bug in the torpedo management, rendering manual firing of torpedos a guessing game at best and totally useless at worst, is pretty unforgiveable...time constraints or no time constraints.
In particular, it was about one particular thread regarding this bug and the amount of praise laid at the feet of said developers and why such praise should be put forth.
I don't know any of the developers from adam.
I do know that there's a damn fine chance that they want to produce the best sub sim ever.
I do know that time contraints forced on them, most probably by publishers, make bugs an inevitable.
I also know that, even without the time contraints forced on them by publishers and outside pressures, there comes a time in the development cycle where you have to say "Enough is enough".
So I'm not pouring scorn on the developers. I know the world they live. I'm not a games developer, but I am a developer. So I live their life.
The game is unfinished. Some bugs can be forgiven, others cannot...I'm just very surprised at the misguided congratulations.
I'm sure there are positives to the game and I'm sure they are many...but there are some bugs you simply cannot excuse...
|