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Old 04-04-07, 10:05 AM   #23
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
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I thought the developers said that when you sunk a ship, it wouldn't reappear? Wasn't that implemented, then?

Or are you talking about ship classes, not ship types? In which case I don't think there's a workaround, as the game probably cannot count how many ships you've sunk and act on it.

Compared to other campaigns, the SH III and 4 campaigns aren't really dynamic at all, in that your patrol doesn't have much of an effect. Each patrol may be dynamic, in that your objectives change when pilots go down near you, for example, and you are free to go whereever you want, but the campaign itself, with some exceptions, really isn't.

I don't know if that can be helped, seeing we're talking a histroical game where things are expected to take place in a certain fashion (people buy them and expect to see a historically correct Battle of Midway, for example). However, I don't really mind either way. I love Falcon 4.0 AF's truly dynamic campaign, where every unit and building interacts with every other unit and building (for example, if you destroy an airfield, the time it takes for it to be repaired is dependant on the enemy AI's organization, supplies, and so forth). Falcon's campaign is truly dynamic, and it's easy to get spoiled by such experiences.

If a dynamic campaign was to be added to SH4, I think it'd have to be through the use of either manual editing of files or an external application akin to SH4 Commander, which edited campaign layers, radio messages, and the like between missions depending on different parameters including your performance. Would be one Hell of a job, though, and I would sincerely pity the person or persons taking it upon themselves to launch such a massive undertaking (yes, I know of the game that lets you control the whole navy and then fight battles using SHIII. That's not really what I'm talking about).
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