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Old 04-04-07, 08:56 AM   #11
Galanti
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Join Date: Apr 2004
Location: Ottawa
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Quote:
Originally Posted by Beery

I don't think it's money. I think it's probably that when the marketing department got hold of it all they know is 'arcade' so they marketed it as an arcade game, with no mention of 'realism' or 'simulation' - the words that strike fear into the heart of the arcade gamer.
As an aside, I find it interesting that all the marketing material depicts mainly surface action, i.e. the Gato surfacing in the midst of the Combined Fleet, with Zeroes crashing all around. And this soon after the release of two popular South Pacific surface arcade games (Battlestations Midway and Pacific Storm). The post-process effects filter also seems to be closely patterned after the PPE filter in Battlestations Midway.

Back to the thread issue though, I think the way the GWX got around this annoyance in SH3 was to alter the damage model so that a ship would sink from flooding before the 'Enemy Unit destroyed' message appeared; and they were largely successful, IMO. I'm trying the same approach with SH4's Zones.cfg file and it seems to be working. Just not so well with Mk. 10 torpedoes, it seems.
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