This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
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