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Old 04-04-07, 08:24 AM   #10
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by partyboy
Quote:
Originally Posted by Beery
Why has our gaming experience been hijacked by the arcade yahoos?
$$$
But that doesn't explain why SH3 and SH4 got made in the first place. A sub game is inherently non-arcade-player-friendly. There are long periods of waiting and manoeuvring to get one shot. There are no periods where the game is non-stop explosions and action. Even when you're being hunted by destroyers it's lacking in the graphical mayhem that arcade players want. Clearly no submarine game is ever going to appeal to the arcade crowd - so why is Ubisoft marketing this game to them? Why bother when all it's likely to do is turn away simulation enthusiasts?

I don't think it's money. I think it's probably that when the marketing department got hold of it all they know is 'arcade' so they marketed it as an arcade game, with no mention of 'realism' or 'simulation' - the words that strike fear into the heart of the arcade gamer.
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