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Old 04-03-07, 01:59 PM   #12
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by Weigh-Man
Quote:
Originally Posted by Redwine
It may be normal... some tankers stay floating lot of time burning after being imapcted. Petrol is like a cork, it has lot of flotability, water is heaviest than the petrol.
I thought petrol was flammable, surely a torpedo hit would ignite it.

I had the same problem the other day 12 torpedos, 2 from the rear (that stopped the tanker), 5 from port, 5 from starboard, tried magnetic under the keel, direct impact, even then it took 2 hours to sinkl
Yes i know, 10 torps are too much... but consider the following.

In the mod done by Teddy (NYGM Damage) for SH3, he incorporate a slow way to sink.

May be the developers incorporate some thing similar here.

What it means... ? May be yo hit two torps to one big ship, it will take a day to sink... by flooding, but if you want an inmediate kill you must to reach its kill Hit Points, then you may need too many torps.

If you wait it will sink... that was the way followed by that mod, sink by flooding, not instant kill.

May be...pnly may be, the team follow this way almost with some ships class.

Plus if they increase the flotability due to the peroleum flotability, may be the cause of the hard prtroleum carriers...

Any way, remeber in real life, petroleum is lighter than water, it give flotability, and in real kills, some petrolcarriers still floating in flames by many hour even days.

Just a commnet, may be useful...


Quote:
Originally Posted by Holland
Sneaky Japanese, loading liquid cork into tankers has gotten me in trouble on many an occasion!

Yes ... ! Petroleum is "liquid cork" !!!
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