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Old 04-03-07, 11:21 AM   #10
DragonRR1
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Join Date: Mar 2007
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Quote:
Originally Posted by RocketDog
Quote:
Originally Posted by flintlock
I'm sure the design decision behind this was one of necessity. Getting SH4 to natively support 16:10 aspect ratios with a wider field of view would have been a major technical undertaking.
I would be interested to know a bit more about why the devs did lock it into 1024x768, 4:3 and no FSAA. Out-of-the-box SH3 is locked in 1024x768, but the community hack makes it perfectly playable in other resolutions. I use 1600x1200 with 4xFSAA and 4xAF and it storms along without any problems at all. If a hack could make it work, it can't be that much of a problem so why on Earth did the devs not do the same thing in both SH3 and SH4? Perplexing.

Cheers,

RD.
My guess.. as I've said in other posts is that either they just cut the time needed to finish and test high res... OR based on the fact that I still think the periscope view is in a higher res.. that the 3D was supposed to be dynamic, that it would auto-adjust to a set FPS speed, they didn't implement for time contraints.
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