Quote:
Originally Posted by DragonRR1
Effectively each pixel on an image upscaled from 1024x768 to 1680x1024 would be:
Horizontally 1680/1024= 1.64 times larger
Vertically 1024/768 = 1.33 times larger
This is basically as your screenshot shows.
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Yes, the game engine is unfortunately still very much shackled to a dated 1024x768 fixed resolution.
If you run the game on a 4:3 15" LCD at a resolution of 1024x768, then run it on a 16:10 22" LCD with a native resolution of 1680x1050, you'll notice immediately that you don't have a wider field of view that a widescreen compliant res would offer. What you will notice is that you actually see less on your 22" widescreen than the 15" 4:3 LCD user sees, because the fixed 1024x768 resolution is upscaled, then cropped accordingly.
I'm sure the design decision behind this was one of necessity. Getting SH4 to natively support 16:10 aspect ratios with a wider field of view would have been a major technical undertaking.