Thread: Why no MMO?
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Old 04-02-07, 11:42 PM   #14
difool2
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Reading the "nay" opinions here does not fill me with confidence WRT future MMO games
(of whatever sorts). I guess we will all be forever in the thrall of the lowest common
denominator, getting the same basic kinds of content over and over just dressed up
in different clothing. Now perhaps because I've never really felt the urge to sign up
for one of these games* I have little to contribute to this idea (or against it), but it
certainly on the surface seems like it would be cool. In practice yeah maybe not so
much, and probably not profitable, but in any event I'd sure like to see a MMO game
come out which just shatters the genre conventions. Would that be a naval/air MMO?
Maybe not but I'd sure like to see some developer try.

I guess the game to look at for any sort of model (obviously) would be Dangerous
Waters. What do they do right which would translate to the WWII environment?
What wouldn't translate? I think the map would have to be much smaller and scaled
down from what we see in SH3/4, with significant enemy traffic about an hour's sail
away or so. But being in an environment where the Japanese are assaulting this
island over here, the Yamato shelling the beaches while the American fleet sneaks
up on them, suddenly unleashing a horde of Dauntlesses, while a few American subs
inch towards the troop transports, that would rock IMHO. But I don't want Battle-
field like arcade gayness, that is for sure, but the public probably would.

*[In the case of MMORPGs, the relative lack of true role-playing lies near the top of
reasons why I never wanted to get involved in those, as does the static unchanging
nature of the world, along with the "everyone is a hero so nobody is" syndrome. I
could go on.]
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