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Old 04-02-07, 10:21 PM   #74
kys2000
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Join Date: Oct 2005
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Quote:
Originally Posted by privateer
@kys2000

All the problems can be solved with a VERY healthy dose of hex editing.
There is no easy way out.
Many more problems exist with importing to SH3 then the simple val switch.
Most of the ships have 2 damage objects SH3 will never see.
Those are over head that eat memory. They need deleted from EVERY dat
for ships.
10/-1 and 6/0 chunks are different, they should be switched out.
And I haven't even dug DEEP.
They work OK now but I won't throw a butt load on my system
as is!


how to edit a vol file?? I konw a little hex edit ! but don't know where is for SH3's rule!

DMG_NBB_Yamato.obj ,this sample ,the obj ,is not need by SH3 ? How to delete from the dat ?

TextureName=data/Sea/NBB_Ise/NBB_Ise_T01.tga
LightmapTextureName=data/Sea/NBB_Ise/NBB_Ise_O01.tga
NormalmapTextureName=data/Sea/NBB_Ise/NBB_Ise_N01.tga

001.tga,N01.tga ,this two file,SH3 don't need them ?

I want to contact with you ,by email kyshdl@163.com ,
bbs is too slow ! my msn is kys76129@HOTMAIL.COM
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