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Old 04-02-07, 08:27 PM   #2
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by bert8for3
@Rubini:
So I have the mission editor figured out, at least to the point that I can set up a simple visual sighting mission. I see what you mean about being able to set the weather conditions. It'll be easy to set up a series of different missions with different weather conditions.

Here's a first one, mainly as an example for you, under "controlled" conditions:
Day / light fog / merchant - Large tanker / weather report "Clouds clear, precipitations none, fog light, wind speed 5 mps, direction 0" / Player sights merchant at 8600 m / Crew sights merchant at 8600 m. /

This prompts a few questions before I go any further:

Should I have realistic sensors selected in difficulty?

Should the player visual acquisition distance be based on the naked eye under best possible circumstances? i.e. using binoculars and knowing where to look for the target, I could just make it out at as a pretty faint blur at 8800-9000 m or maybe even a bit more than 9000. But under normal conditions scanning the horizon, and without binoculars, it is very unlikely that I would have seen the target before it showed a better outline with a touch of smoke on the horizon, which is the 8600 m. distance.

Does AoB of sighting make a difference? This was at pretty much 90deg.
There are obviously a lot of in-game variables. How many and which of these should be tested for each ship. And how many ships, or types?
You are learning fast my friend!

Yes i also uses the ME (mission editor) and make a simple single mission to test the visual contact. I always use these main settings: 12:30 and 23:30, near equator line and runs my tests windowed without sounds but listening music to make this process less boring.
Then after each test you could just clik on your ME that is opened on the background, changes the weather varibales, save the SM again and restart the patrol without restart the game. I also uses a special mini mod with empty campaign files that i enable or disable with JSGME only for testing purposes to speedy up my load times more than five times. I also always test with small and big ships, small and big planes, day and night with all the four fog types. Also After good results i tested on the transition between day and night (SH3 makes different results here...). And i make this at least 5 or 6 time per test. Ufff... I´m crazy!
Ah, don´t forget that you will have medium and heavy fogs only using the heavy clouds on ME. Check this on the tests.

Yes, always use the Realistic sensors checked!

The best distance for the player is that where you can see the smoke (even a faint one) using binoculars on the tower watch. This probably will show some individual limitation between all us and is also dependant of how dark is the room where you are making the test. So an average one is enough!

And to finish, yes the AOB makes a huge difference. In the edges SH3 shows a smoke that isn´t visible in a +/- 45 degrees from your ahead. I made this mod using +/- 90 degrees maximum!

After all this I´m waiting yours reports to make the 16km mod.
Just kidding! I´m really without free time for the next days....
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