Quote:
Originally Posted by Capt.Crackerjack
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Capt.Crackerjack
Excellent mod, Rubini!
I have two versions loaded into my JSGME (39-41 Jungman and 42-45 standard) so that a simple selection covers the entire war in a much more realistic manner.
Thanks so much for your fine efforts!
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Yes, this is as i´m using. I just made some more ajusts over Jungman ones (over the one in the last release of this mod) and now I have a yet more balanced gameplay. 
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Have been on patrol using the Jungman AI sensor. I think it is ok for 1939, but it should be stepped up for 40-41: about halfway between Jungman and Standard AI? Will you be able to do that and provide us with the three AI sensor files?
Also, I think the visual eagle eye crew is fine, although a slight (!) reduction might be ok, but please do not decrease this too much!
Lastly, here are some sightings data:
1) Crew sighted DD in late afternoon at 8800m with partial clouds, no precip, no fog; I spotted* it at 8400m.
2) Sonar contact with MV coastal merchant at 21.4km.
3) Crew sighted same MV coastal merchant at 5000m during night with partial clouds, no precip, light fog: I spotted* it at 4800m.
4) Crew sighted Swordfish aircraft at 3500m with partial clouds, no precip, light fog: I spotted* it at 3200m.
*I normally do not spend much time scanning with binocs, because that is why I have the Watch Officer and crew on deck. I usually spot after being alerted by the WO.
This is truly a great mod, Rubini, and I prefer it with the default 8km mode. Thanks for your great efforts!
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Again, thanks for the feedback and is good to know that you also have good results as I have.
And yes, I have now three AI_sensors: The more like Jungman ones (that are in the mod), a second a bit more hard over Jungman's one and finally the adapted GWX one (also on the mod). If you want it (the second one) just PM me with your email.
About the reduction on the crew hability to see things...it's really only necessary a slight reduce...but all we need to not forget that SH3 always put some random on calculation (what is good in my opinion) so we never will have always the same exact spot for the player and the crew, but we in truth will have the best average distances where the crew and player will almost see at same time.
I will not release a new update with new adjusts, etc, etc.
I will say how to make this by yourself, I´m sure that this is the more democratic way.
The trick is simple: open your sensors.cfg (on data/cfg folder) - I´m speaking about the files that are in this mod - don´t use others files outside this mod because you will not get the same result.
It´s a text file. Locate this entry under visual section:
[SensorParameters]
; Sensors Detection Parameters
;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=0.8 ;[>=0]1 (use 0.9 to 0.8)
Visual light factor=0.9
And change (
raise) it to 0.82 or 0.83
to have a less eagle eyes crew.
Lower it
to have a more eagle eye crew. Notice that I already wrote the possible interval for this mod on that line: (0.9 to 0.8), 1 was the stock number.
Remember that I said that the devs left it almost balanced? lol.
The changes needs to be very slight because if you do so much you will have a non balanced game in the end (poblems in fog or at night, etc)
Hopes that this could help and open new possibilities to all users of this mod.
I adjusted my game to 0.82 after some patrols. This is necessary because after i made the adjusts for airplanes this value becomes a bit to the "eagle eyes" side. Then a small adjust will be enough if you really want it!