@Rubini:
So I have the mission editor figured out, at least to the point that I can set up a simple visual sighting mission. I see what you mean about being able to set the weather conditions. It'll be easy to set up a series of different missions with different weather conditions.
Here's a first one, mainly as an example for you, under "controlled" conditions:
Day / light fog / merchant - Large tanker / weather report "Clouds clear, precipitations none, fog light, wind speed 5 mps, direction 0" / Player sights merchant at 8600 m / Crew sights merchant at 8600 m. /
This prompts a few questions before I go any further:
Should I have realistic sensors selected in difficulty?
Should the player visual acquisition distance be based on the naked eye under best possible circumstances? i.e. using binoculars and knowing where to look for the target, I could just make it out at as a pretty faint blur at 8800-9000 m or maybe even a bit more than 9000. But under normal conditions scanning the horizon, and without binoculars, it is very unlikely that I would have seen the target before it showed a better outline with a touch of smoke on the horizon, which is the 8600 m. distance.
Does AoB of sighting make a difference? This was at pretty much 90deg.
There are obviously a lot of in-game variables. How many and which of these should be tested for each ship. And how many ships, or types?
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