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Old 04-02-07, 01:59 PM   #14
Captain_Jack
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Join Date: Feb 2007
Location: Houston, Texas
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Quote:
Originally Posted by Snowman999
Quote:
Originally Posted by PeriscopeDepth
Quote:
Originally Posted by duelen
that stinks
That there's no working magical auto speed stop watch? I don't recall there being one in WWII either. If you're going for the challenge/realism in manual TDC I don't understand why people use the speed chrono.

PD
If you're going for realism the primary way speed was input was from sonar turn-counts. On-line sonar manuals give precise methodologies, down to determining three- or four-bladed screws. It was a fire-control PARTY--a team effort.

Since I read here that the game doesn't allow sonar to be used at PD (!!!) there is no "realistic" way to determine speed.
Exactly! A Fire Control Team Effort.. So the so called "magical" stop watch simulates this team effort....Plus the fact there is no way in the game to count propeller revolutions.

But the Fire Control Party could also determine speed by how long it takes the target to get from one point to another based on its range. Is that not what the stopwatch also simulates? Timing the target as it travels?

But, back to the original topic, I also use AVGWARHAWK's method. If the TDC position keeper bearing is wrong then i know I screwed up. In fact I was watching the Silent Hunter Series last night and the actual skippers also said that they knew their data was wrong if the TDC Bearing solution was off, so they would input new data....So AVGWARHAWK wins the Realism Award!
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