Thread: Why no MMO?
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Old 04-02-07, 01:42 PM   #8
XanderF
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Join Date: Jun 2003
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Quote:
Originally Posted by Ducimus
LOL, thats just one. But ask yourself, do you really want to deal with a demanding, unforgiving audience in the context of an MMO? I won't go into the details, but .. man.... its brutal. I woudlnt touch that with a 200 ft pole. Spend any time on a major MMO messageboard (WoW for example), and you'll see how ugly it gets.

On top of that, while im no guru, i personally beleive the MMO market is saturated. Every tom, dick, and harry wants the game that keeps giving (15 bucks a month subscriber fee). Sub sims are too nich and audience, you'd have to dumb everything down for mass appeal, and then your into balancing the game to please everones sense of fair play and all other sorts of BS- and even then a Submarine MMO woudlnt make it. Too small an audience, too nich of a game, too big the competition. Ugly, ugly ugly.
Wait, what? Those arguments make no sense. The subscriber base for WoW is 6 MILLION. That's useless to us - they didn't make 6 million submarines combined among ALL countries in BOTH world wars. We do not need or want anything NEAR 'mass market'.

As to pricing - I dunno, the games are doing fine as it is. I mean, what's a greater number, $50 per copy for 100,000 copies of Sh4 bought once and played for free over the next 3 years...or $50 per copy, and then $15.00 a month for 3 years with only, say, 10,000 copies sold?

The MMO is already more profitable, even with those numbers. And that's presuming a title such as this only sells 1/10 as well as traditional Sh3/Sh4. Personally, I think the sale numbers would well be HIGHER than Sh3 or Sh4 on their own.

As to the argument about "ZOMG, FORUM FLAEMS!!1!ONE" I mean, really. Compare the WoW forums to the Sh3/Sh4 forums bug posts. They aren't THAT much worse, and that IS mass market...which we wouldn't expect or want.
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