Thread: Why no MMO?
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Old 04-02-07, 01:29 PM   #7
Ducimus
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Quote:
Originally Posted by elanaiba
The main issue that one has with online play - campaign style - is time compression.
LOL, thats just one. But ask yourself, do you really want to deal with a demanding, unforgiving audience in the context of an MMO? I won't go into the details, but .. man.... its brutal. I woudlnt touch that with a 200 ft pole. Spend any time on a major MMO messageboard (WoW for example), and you'll see how ugly it gets.

On top of that, while im no guru, i personally beleive the MMO market is saturated. Every tom, dick, and harry wants the game that keeps giving (15 bucks a month subscriber fee). Sub sims are too nich and audience, you'd have to dumb everything down for mass appeal, and then your into balancing the game to please everones sense of fair play and all other sorts of BS- and even then a Submarine MMO woudlnt make it. Too small an audience, too nich of a game, too big the competition. Ugly, ugly ugly.
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