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Old 04-01-07, 06:28 PM   #3
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by bert8for3
Here are a couple more visual observations in 16k. I spent a while bouncing around with a convoy, then realized that it's better to have just one target, since it helps for the crew to be reporting the same target you're looking at <g>. So I started a new career, also with activated map/target updates, auto id, etc 'cause that helps getting the info more precise.

I'm going to give more info than is probably necessary but I don't know all the variables that are built into the game (vs real life) for visual distance.
This is pretty accurate on the distances, since I also had a bit of a system. I run t/c until pick up a contact by crew sighting. Then get ship id and speed/course. Then I run ahead but parallel out of crew visual range and then wait for ship to reappear. This means I'm sighting the target myself at earliest moment since I know where to look.

1. Night. 2100. September. Cloud 10/10. Sea abt 4 (on 10). I would say low fog, although it's hard to distinguish sometimes between distant cloud cover and fog. Merchant (like a goof I forgot to get ship id , so this is probably useless ... not the largest merchant class, but not smallest), sighted by me @abt 9000 metres or a bit less. Crew sighted at 8400 m.
2. Day. 1126. September. Cloud 10/10. Sea abt 2/10. Lightning (occasional). Low fog. Large cargo sighted by me @10,000. Note @10k I could only just see the merchant without binoculars, and because I knew where to look. The merchant was in plain sight at more like 9000 m. Crew sighted at 8200 m. and lost visual at 9500 m. or a bit more. Interesting point, I then flanked ahead and cut hard right to look for another target, in doing so the crew re-acquired visual on the target ... @8700 m. So it's not a constant given same weather conditions? :hmm:

Now that I have the hang of it, I'll be able to do a bunch more pretty quickly over the next couple of days. Stay tuned.
Thanks mate!

About the weather, to we have the same condition to compare, always ask to your WO what is the weather and then relate it on the report, ok?

In game we have only 4 types of fog: no fog, light, medium and heavy. Night and day. I made my tests in an absolutelly controled environment for 8km then was more easy and quickly to have the correct results and also to test the changes. I always used a same single mission, just changing the weather and time on the mission editor and so on.
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