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Old 04-01-07, 05:42 AM   #10
joea
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Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Quote:
Originally Posted by tycho102
It was a problem, although I haven't gotten any 20-second malfunctions. I just recently started getting duds. I went through my first patrol without a single dud, and my second patrol had one or two.

Turn to "contact" detonators as much as possible. The devs tried to pull a mickey on us and the dial flips back to mags after 30 seconds -- hoping we wouldn't notice and that would simulate the difficultly of torpedomen having to crack open each torp and disable the mag-det. You have to remember to flip the switch almost every shot.
Where did you get the idea the devs did that on purpose??
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