It was a problem, although I haven't gotten any 20-second malfunctions. I just recently started getting duds. I went through my first patrol without a single dud, and my second patrol had one or two.
Turn to "contact" detonators as much as possible. The devs tried to pull a mickey on us and the dial flips back to mags after 30 seconds -- hoping we wouldn't notice and that would simulate the difficultly of torpedomen having to crack open each torp and disable the mag-det. You have to remember to flip the switch almost every shot.
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