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Old 03-31-07, 07:19 PM   #1
NonWonderDog
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Join Date: Feb 2007
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Default [REL] 3000 Yard/Meter Bearing Tools (Updated for v1.5)



Updated 3-09-2008:
3000 Yard/Meter Bearing Tools

Now updated for v1.5 and includes Narwhal and Tench classes. All the American tools are in yards. The German tools are in meters. If you want them all to be in meters, or want them all to be in yards, you can replace the American tools with renamed German files or vice versa. All of the American tools are identical, as are both of the German tools.


Download the tool appropriate for your resolution:
1024x768:
http://files.filefront.com/1024x768+.../fileinfo.html
1280x960, 1280x1024, etc:
http://files.filefront.com/1280x960+.../fileinfo.html

In the same vein as CaptainCox's work, I've converted Pato's 3000 meter submarine bearing tool for use with SH4. The 3000 yard version is particularly handy; you no longer have to convert from yards to nautical miles to plot close-range targets on the map. I've also made some small changes in maps.cfg so that these show up at higher zoom levels. Ther are other small tweaks to zoom levels in the maps.cfg file, as well.

The only caveat is that you must have a video card capable of processing 4096x4096 DDS textures in order to use the mod. If you can run SH4 at all, you most likely meet this requirement. Geforce FX cards and their ATI equivalents may have issues.

All credit for the images goes to Pato, wherever he is nowadays. I only fixed the scale and rotation (they were off by ~0.5 degree) and converted them for SH4 use. Pato's site isn't up anymore, but the original SH3 mod can still be found here:
http://web.archive.org/web/20060210204321/http://venus.walagata.com/w/patricioz/SH3_Bearing_Overlay_3.0.zip




1680x1050 Bearing Tools
These are not as user-friendly as the others, so they have their own section. If I make tools for other resolutions above 1280x1024 they'll have the same problems.

You MUST have a DirectX 10 capable video card to use these!
You don't have to have either DirectX 10 or Windows Vista, but only DirectX 10 cards support 8192x8192 textures. And if your card has less than 256 Mb of texture memory, I suggest you turn back now.

Additionally, you MUST NOT enable more than one bearing tool at once!
This is for memory reasons. 8192x8192 textures are BIG. Very big. SH4 can only allocate so much texture memory, and if it has to load ten of these things it won't have room for any other textures. You should be fine if you don't enable more than one at once. You might be fine with more enabled, but it will increase your load times at the very least.

If you extract all of these, they will take up 1.08 Gb. If that's too much, you don't have to extract all of them at once.


Download Here: http://files.filefront.com/1680x1050.../fileinfo.html


Last edited by NonWonderDog; 03-10-08 at 04:21 AM.
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