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Old 03-31-07, 02:43 PM   #11
Ducimus
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Join Date: May 2005
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Whenever i say "this is my last version for awhile", automatically assume im full of schite.


New version.

Some changes

- I decided remove the gramaphone tracks to make the D/L smaller. This one file has been getting alot of D/L's and my allowed bandwidth meter on my server has been going up in percentages every day. I guess it got popular or something. Its not that i dont have alot of bandwidth, its that im being stingy with it.


- i redid the sub "toughness". I only increased the hitpoints on compartments, watchtower, mainpump and bulkhead to reduce the likelyhood of fatal damage. With double the equipment hitpoints, something seemed odd in repairs that i can't quite put my finger on.

- increased sub dive time by im guessing 10 seconds tops. It needed to be a little faster, but not too fast. These arent type7' uboats after all.

- pretty sure i got the SD radar to be as good as its going to get in terms of not picking up (alot) of surface contacts. I dont think its posible to remove surface contacts entirely. Fishing boats are really odd, i think they're acutally taller then they look because whle a destroyer wont get picked up on the SD radar, a FISHING BOAT will. Go figure. On a side note, there is another bug with radar in general, and i can't figure it out.

Works fine going to your patrol area, and while patrolling, but i swear, the instant i shoot the last torpedo out of the boat and head for home, it stops working and i get buzzed by planes. With the slow diving time, it feels like im back in a type9c off the US east coast- submerge by day, surface only at night in order to survive. I figure with a bit faster dive time, i might have more of a chance if surprised.

I think thats about it. I was going to start dabbeling in the flotilla files, but decided id rather mess with that later.

One thing i REALLY want to do, is increase the time it takes for the torpedo tube doors to open. It takes a full 7 seconds. Theres some delay in when you issue the command and when the command acutally executes. Perhaps its a function of crew effeciency, i don't know. What i do know is when firing salvo's, its AGGRIVATING when you feel like your waiting damn near 10 seconds before the next tube is ready. 10 seconds is ALOT when your at the firinng point and must shoot.
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