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Old 03-31-07, 06:11 AM   #17
melnibonian
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Join Date: Jul 2006
Location: Reading UK
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Quote:
Originally Posted by Meridian
I noticed in the Special Effects mod mentioned earlier there are lines referencing this"Effect1=#Splinter_crewmans_explosion01". But there are none in yours. Is this relevant or doesn't it matter?
If I remember correctly the Special Effects Mod brings the GWX Damage Model closer to stock SH3 with more explosions and fires. I don't think there is an issue with the flying bodies and the rest of the bits that fell off a sinking ship.
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