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Old 03-31-07, 02:39 AM   #28
BigStick
Bilge Rat
 
Join Date: Mar 2007
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The other night I spent about 3 hours replaying a saved game trying to get a keel shot on a large composite freighter. I would repeatedly pass under the keel, no explosion. I eventually started decreasing depth by 1 foot and retrying the shot. I was passing under the keel every time with no explosion until I finally used a setting of 5 feet LESS than the listed draft...then I finally got consisternt explosions and damage. (No one-shot kills though). This raised a question in my mind...Did American early-war torpedos have a problem with running too deep? If so, do you suppose they modeled it in the game? Another thought...a freighter would naturally have some variance in actual versus listed draft depending on its load status. Fully loaded would ride much lower...again, could that variance be modeled in the game? I'd hate to think the recognition manual is wrong...I have enough trouble getting hits as it is!
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