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Old 03-31-07, 12:15 AM   #6
Marko
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Join Date: Aug 2003
Location: Back at Sea
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Quote:
Originally Posted by CCIP
Frankly, all that I want at the end of the game is a game worth $50. And I spent $400 directly because of it so far, so that tells you whether I thought it was or not. :p

I think the "Sub-standard" comment is totally unfair Jace. What is the standard? Where is the standard? I think SHIV makes many errors and has its share of bugs, don't get me wrong - but it is THE standard in Subsims and will be until we get another title. There's no other standard to go by.

I think also the comparisons to modded SHIII are unfair. Again, modders have to be praised for the massive efforts involved in getting the game where it ended up, but there is just no way the devs could compete with literally dozens of people's manpower being invested over a period of many months, with noone but themselves to answer to when the question of "when is it released?" and "what should we include?" and "what audience should we cater to?" came up.
And the modders would have nothing to work with if there was no game to start with. Don't underestimate just how much even the most advanced mods gain from the original game.


There is no way right now subsims can survive without commercial development. And as such, I think SHIV is a noble effort; it's not perfect but its flaws are well worth putting up with temporarily. There has been a great effort in patching the game and I have faith in support for it continuing.

I'm also taken aback by all the negativity, definitely with TDK here. Constructive criticism is one thing, but please, is your $50 really worth so much that you're going to demand the impossible for it? Think about it, when it goes through the commercial chain (rotten though it may be) - money gained from your copy might realistically cover only the cost of one or two man-hours of the game's development time. Even if it costs less to develop the game in Romania, it still costs a lot. Personally, as much as it's uncomfortable to make this argument - I think many people are just a little too conscious of their consumer rights. Sure, don't buy the game. Don't support "substandard" products. Don't add to Ubi's profit. Don't reimburse the development cost. Demand perfection for your $50. And watch development prospects sink to Davy Jones' locker, and the future of our hobby along with it.
I agree but sh4 miss some basics as it went out.
Keys that you hit and u crash, stadimeter that was not working, ugly manual, radar that is unfinished and if it is finished is horrible unreadeable ranges impossible to see what is going on i must relay almost and what a guy say me and after he stop to speaks, a recognition manual that is annoyng to use, shooting at multiple target without auto aiming it is a pain, an interface that speak to u with some programmers mambo-jumbo lanaguage ....
Captain : "Chief whats the status of our engine?"
Chief : "They are 0.098"
Captain : "WTF is that... and our Fuel?"
Chief : "99/100"
Captain : "Surface the boat and prepare my raft.... i am out from this cage of mads"
c'mon lets speak about cubic meters (or whatis is in imperial mesure) let's speak about ampere for the batteries let's speak about percetage of co2 in the air,
let's speak about immersion in a sub game i don't like see windows progress bars in a wwII simulation, sound is horrible (ok modders can do the job thank you for your existance), manning a twin turrent gun and your visual is blocked on port side and starboard side, missing buttons, ok what's left.....well i can sit on the bridge and look at the nice graphics of the water flowing from my periscope while my crew is manning all other thing and i choose the approuch course

we are missing something that we achive with sh3 that's the problem!
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