Quote:
Originally Posted by Hitman
Looks like the .dds format for textures is the main reason for that.
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In part. The other part is that by all apperances, the campaign files are spilt up. The game only calls upon the files it needs baesd on the time period, not all of them in one lump file like sh3. This means less processing time is being used. Im conjecturing both ingame, and in load times.
And then theres the world itself. It scrolls side to side without a hitch. One seamless world. Not so in SH3. And has anyone taken a good look at all our old haunts in SH3? The locations ARE there. complete with ports.