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Old 03-29-07, 11:50 PM   #47
Ducimus
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Join Date: May 2005
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One thousand aplogies!

I GOOFED! Well.. sorta

I discovered two problems with the SD radar. One was my fault, the other, isnt'.

The problem that was my fault.
I raised the min height too high. Im not sure if it was allowing planes to fly below your radar (quite literally), but i didnt need to raise it to 40 meters. Logic would dictate that judging by the rec manual one should. but this just isnt how things work out.

The problem that wasn't my fault.
The radar, (even before my min height goof) was/is totally unreliable. There are some adjustments i originaly didnt want to make, but after having lots of greif that only an airplane can give, with no warning other then "aircraft spotted" i decided that i needed to get more heavy handed in my apporach with this.

To that end, i changed my philosphy from "minimal tweaking, leaving most of waht the devs intended intact" to "time to just rethink this Mo'Fo into something else". So what i did was i took the view of the SD radar being nothing more then a Metox/Naxos Radar warning detector, only in in reverse - and just for planes. So i borrowed some settings from SH3's metox/naxos.


So here's what i changed.

Quote:
- SD radar -> minheight from 6 to 12
Self explantiory i think. at 12 meters height a cruised around two different harbors and didnt detect anything on radar. (lowering it to 10 meters however would result in some radar detection against ground targets). I think its possible you may still get a ground target on occasion, but not very often. (all bets are off in stormy seas given how much ships can pitch and roll, both high and low in the waves)

Quote:
- SD radar -> Surface from 100 to 0
What this, is the minimum surface that must be present for the radar to get a signal off of. If this number was 400, then a minimum of 400 units of surface area must be present to get signal to bounce off and give a return. 0 means, there is no surface area requirment

Quote:
- SD Radar -> ProbInsideArc from 0.95 to 0
This is basically the part that gives the radar a sense of randomness, and probaly when combined with enviormental variables.. too random. By setting this to 0, you have reliablity. if theres a plane, in your radar you will be notified.

Quote:
- SD Radar -> Precise range from 12,000 to 15,000
- SD Radar ->MaxRange from 55,560 to 23,000
- SD RadarLate ->MaxRange from 111,120 to 31,000
Radar has a precise range, and a max range. Meaning from 0 to 15,000 meters, the instant a plane is in that area your radar will pick him up. From 15,000 to 23,000 meters, you'll pick him up, but not right away. You may get a warning at 23,000 meters, you may get a warning at 18,000 meters. By 15,000 meters you WILL get warning.

Because i removed the randomness (or so i hope) from the SD radar, i felt compelled to lower the max range, and as you can tell, the max range on the radar was orginaly fairly large. 55,560 for early war, and 111,120 for late war. Not a big deal considering the random element involved.


so heres the file (also linked in the original post)
http://www.ducimus.net/sh4/release/SD_Radar_Fix.zip

You should be able to install it mid patrol without a probem. Now if it will take effect right away or not, i don't know. In SH3 it would, in SH4 im not sure.
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