Cool, will snag the files you linked.
I did some testing for about half an hour using different numbers for the reserve slots. I run v1.1
What I found, while it may not make a ton of sense, seems to work. When I made it 50 capacity and then set it to be full of 50 of whatever torpedo (The number after the torp designation indicates how many torps of that type are in the reserve bin) it trashed the game every time. Either right at start-up, or once you'd enter a patrol.
To make it work, for whatever reason, I set the capacity to 50 and the load to 0. So you just go in an load it up with 50 of whatever torps you want. From there I loaded a patrol and it opened fine. This was just with bow, will go back and try with both reserve bins at 50 or so but it ought to work.
Give it a try and keep the feedback rolling.
[Edit]
So it should read like this:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=50
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 0
Instead of this:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=50
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 50 (or 4, or any number)
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