View Single Post
Old 03-29-07, 06:00 PM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by Banquet
For the sake of the stupid (me).. what are these waypoints and radius you're referring to?
All ships in the game (campaign etc.) travel on pre-designed routes that are set up with waypoints (i.e., ships go from waypoint to waypoint until they reach the end of their course).

A waypoint can be (and in the game right now, usually is) set to a specific position for a shipping lane, meaning ships on that route will always go to the exact location of the waypoints. The waypoints can also have a radius, meaning that a ship going on that route will not travel to the same specific point every time, but will randomly travel through a point somewhere within the assigned radius.

In simpler terms, what it means that ship routes become a lot more varied. My modding for SHIII for example set some convoy waypoints to have 500-mile radii, meaning that convoys travelling the same route could actually deviate from it by as much as 500 miles in mid-ocean. Another technique I used was to implement optional waypoints which ships/convoys could travel though or skip (based on a certain % chance), giving even more variation to their possible routes, or allowing them to make semi-random zig-zags every so often.

SHIV would benefit from this no less!
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote