Quote:
Originally Posted by PingOfDeath
Quote:
Originally Posted by Deep Six
I like the effect but as it's already been mentioned it needs "Toning down" more solid water looking and not like a soap sud factory.....Plus at night its kinda luminous and bright....
But still a step in the right direction for realism...
Deep six
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With the exception of the fact that you can sit in calm weather at all stop and the water keeps on coming, and coming.....and....coming
-POD
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Same thing happens in Sh3. I noticed that last night, when stopping the U-boat on the surface. I'm like "wait, I'm stopped. Yes, definitely, no water is passing the ship. WHY DO I STILL HAVE A WAKE PROJECTING OFF THE BACK OF MY SHIP AND A BOW WAVE!?!?!"
So...yeah, shader definitely needs some work:
- Should be SLIGHTLY less opaque and less 'sudsy'
- Should have more consistency - the very obvious round 'blobs' dropping off rapidly look silly
- The shader definitely needs to have variables passed to it with the ship's speed and sea state for modification of the effect.