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Old 03-29-07, 02:54 PM   #10
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
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Quote:
Originally Posted by PingOfDeath
Quote:
Originally Posted by Deep Six
I like the effect but as it's already been mentioned it needs "Toning down" more solid water looking and not like a soap sud factory.....Plus at night its kinda luminous and bright....

But still a step in the right direction for realism...


Deep six

With the exception of the fact that you can sit in calm weather at all stop and the water keeps on coming, and coming.....and....coming

-POD
Same thing happens in Sh3. I noticed that last night, when stopping the U-boat on the surface. I'm like "wait, I'm stopped. Yes, definitely, no water is passing the ship. WHY DO I STILL HAVE A WAKE PROJECTING OFF THE BACK OF MY SHIP AND A BOW WAVE!?!?!"

So...yeah, shader definitely needs some work:
- Should be SLIGHTLY less opaque and less 'sudsy'
- Should have more consistency - the very obvious round 'blobs' dropping off rapidly look silly
- The shader definitely needs to have variables passed to it with the ship's speed and sea state for modification of the effect.
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