Quote:
Originally Posted by cardician
Sorry, I'm not clear on something. I've read through this whole thread and am very excited for a 16km version (not willing to give that up  ). Anyway, what is vampire night vision? I just don't understand the reference. Vampires able to see really well at night? I mean vampire bats certainly can't see for squat...and I didn't see any explanation anywhere on what that means.
Anyway, thanks for creating what sounds like a very valuable mod. I can't wait for it to work with 16km so I can d/l it for GWX 
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Yes, the Vampire night vision was a term that was born when the guys started to dig the 16km mod. After the first moment of excitement they noticed that SH3 had a bad implementation for night range view and to solve this was necessary to adjust the light factor on Sensors.cfg file but in a huge way what also started to bring some side effects: the main one was a blind crew at night with fog.
All this is written on that old thread and is clear how Jungman start to be disappointed when they found this vampire night vision and he noticed that a perfect adjust was impossible. The guys tried then to find a middle ground and this is what we have today on 16km mod.
I hope that with patience and a lot of tests perhaps could be possible to have the Stay Alert crew fix also for 16km.
In truth the Hydrophones fix is the same. Only the visual needs special adjusts to 16km mod.