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Old 03-28-07, 04:24 PM   #26
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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OK, my first tests. I decided to start simple, and instead of trying any alternate loadouts on the Zero's cfg, I altered the loadout descriptions on the zero's .eqp file since I could do it while changing fewer names. I changed 3x500 to 2x100 (bonus for the usually unbombed zero, lol) and I changed 5x250 all to null. Cruised around on surface looking for planes, and got mostly zeros without bombs, a couple with 2 bombs.

So far I didn't get strafed. Need to check and see if the strafing behavior is tied to having bombs... anyone know? Will "pure" fighters strafe a sub in game, or is there another tweak.

I have to admit it was interesting, the radar sees planes, and you might dive to find they were just fighters, OTOH, as soon as I saw the first one, more kept coming even though the 1st was unarmed bomb wise. My next test will involve altering the H8K I think. With real loads that would be scary perhaps, big bombs, medium bombs, and DCs...

I think this has promise---remember also that 3x500kg bombs is easily enough to shatter a large fleet DD. The IJN lost a CV with ONE 500kg (1000lb, actually, so less than 500kg) bomb at Midway. I'm hoping to do more tonight, I just bcked up the entire Air folder, so i might go ahead and change all of them to the closest RL fit with the weak bomb selection (100, 250, 500, DC).

tater
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