Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by danlisa
The problem with generating orders by this method is that they can't be random. If you use the RND campaign layer for your information, you can't guarentee that your target will be there when you arrive.
Thinking 'out side the box'  for a moment, you could use the SCR layer and make the needed additions to the messages.cfg and then use SH3Cmdr to 'randomly' issue out certain messages at each startup. That way, if you (for sake of argument) add 100 messages/orders based on the SCR layer and use Cmdr to only load a random selection of these then you are not likely to receive to same set of orders too often.
Like I said, a lot of work.
Any takers:p.
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That is exactly what I was thinking. Even the bit about SH3 Cmndr. The randomly selected orders. I also figured it would involve personally writing each order.
Although to think outside the box again wouldn't it be possible to make a prog similar to SH3 Gen which can read the SCR layer and then script random orders from Bdu and then add them to the game in a similar manner to SH3 Cmndr?
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I have pondered if Sh3Gen should offer an option that generates a new set of radio messages based on everyhting the program knows about the campaign. It would be possible, but very substantial work to simulate a campaign with U-Boat traffic, and to keep track of other radio mods etc but it would definitely possible.
I got some requests for making Sh3Gen open source and I offered the creation of the radio traffic module to these people, but nothing came from it.
The final reason why I didn't do it myself was because it was against my philosophy to not make any changes inside the SHIII folder - in order to stay 100% compatible with other mods - and secondly because I kind of lost interest - wasn't feeling like adding another feature that no one understands.
Still, a good idea, and this was part of my original vision.
GE