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Old 03-27-07, 11:10 PM   #54
Dustyboats
Eternal Patrol
 
Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
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Bugs

Well Neal, Most of the real ones seem to have been covered....however...
(1) Have you seen the crew on deck when you go to P/D or Crash Dive?
(2) Radar and Sonar need to be more user friendly. Can't remember not having them when at P/D.
(3) Damage Control needs sorting. Pumping out is not the last thing you do,,,its the FIRST...whilst the leak is being shored up.
(4) An indication of Patrol End,,,return to base or add another mission.
(5) Targeting with assistance would be a boon. The game is rated for 7yr olds+. I cannot remember doing Trig at 7?
(6) Christmas Tree lights in Control Room are pretty, flashing on/off, not for real surely?
(7) So many Visual/Radar contacts given but you cant see them in the TBT or Periscope in the first, in the second.....well with no Radar fitted,,,,where does he get them from?

There you are a "Lucky Seven". As for the game itself I have found it more challenging than SH3, despite the above. It really is a winner for tactics and steath especially with the choice (or not) of photo recon. , dropping agents, re-supplying...a submariners lot in the reality of that time....just add some E/W trips and I'm really at home.
Thanks for this opportunity Neal I hope it is accepted in the cool way Iv;e written, I have no axe to grind.
Just a final note.....I appreciate that there are many mods flying about already (Iv'e used some ) but I'm storing SH4 up for a while as it seems to me they even bring their own "glitches".
Very best regards from across the "pond".......Dusty.
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