1. Maintain depth CTD needs to be fixed.
2. Make objectives more concrete, e.g. if I'm to patrol a zone, tell me for how long, since checking the objective is time consuming if I accidentally open the message log.
3. Increase enemy aggressiveness. I currently have no issues going near a destroyer at 2/3 or even standard. In SHIII, when I saw destroyers, I was at 1 knot, running silently at test depth or beyond, going the other way.
4. Allow some intelligence on my part. What I mean is that I got in close to a TF, sank a Kongo, snuck away to reload, and was unable to call in a contact report since the TF was just over the horizon.
5. Fix the medals. They should be accurately named and awarded as the SHIII ones were. Purple should go to any and all who were injured automatically. I realize that the USN may have to approve their use, but I can't see that taking too long given that this game doesn't mock or belittle the Navy.
6. Fix the "water on land" bug. When I went to the external camera and snooped around Pearl, the houses all seemed to be floating on water, even though I was well inland.
7. Fix the units. I realize that in order to save code, meters were converted to feet, but the callouts were kept the same. 98 ft is not a depth I need called out. PD, 100, 150, 200, etc. are.
8. Fix the torpedo aiming bug. Either I'm terrible at estimating range/speed, or torpedoes seem to consistenly hit farther back than I intend them to. I can work around it by automatically leading the target by 5ish degrees on the torpedo control panel, but it's slightly annoying.
9. Interactive crew and stations would be wonderful, but that would probably take more work than there is time to do it in the near future.
Allow me (the CO) to designate a Chief of Boat (COB) and Executive Officer (XO). Tie the boat's performance directly to their leadership abilities, as in modify every compartment's efficiency level by some modifier that takes into account the XO and COB's leadership ability.
Last edited by Tuebor; 03-28-07 at 04:44 PM.
|