View Single Post
Old 03-27-07, 04:47 PM   #6
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by zzsteven
Quote:
Originally Posted by danurve
Secondary question;

Is there a way to perhaps edit what kind of torpedoes you get from a resupply?
And if so I was thinking maybe it is possible to edit the value of electrics for example to =0. Would that trick the game to not maxing out your eels?

I know, I should cut back on the coffee in the morning.
1- Open basic.cfg and modify the default loadout under sub_ammoX
2- The game will still put in a torpedoe if the tube exists.

zz
But that covers your home port too
I think the idea is if you dock at a resupply\milkcow you will only get half a dozen fish and a percentage of fuel

Editing the basic will affect both
I dont think there is a way to seperate the fact you are at home or another friendly base
Yes, you would have to redo it again when you dock in home base. Problem is milkcows are bases, the program reads them the same as home.

Maybe if Commander can tell the difference of in port/milkcow and sets days in base accordingly, it can do torpedoes too.

To have less than full torp load, you need to remove the tube. The game will load a torp even if the value is set to a blank in SUBMARINE_AMMOX.

zz
zzsteven is offline   Reply With Quote