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Old 03-27-07, 03:22 PM   #51
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
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Quote:
Originally Posted by gnirtS
I hadnt noticed in manual possibly because im not actually a good enough shot yet - i can hit a ship but not specific as to where.

It could be gyro angle or target speed or torpedo speed being slightly misread by the sims.

Has anyone confirmed it doesnt happen with Mk14s on low speed setting?

In a way it'd make more sense affecting both auto AND manual and could be the same bugin both.

Also, did anyone play with 1.0 and this to see if its in there too ?
As noted above, this does not effect the Mk. 14 at "low" speed. That hits dead on center with no apparent variations in the TDC's calculations other than the shift in gyro angle. This indicates there is no error in the TDC's target speed. The error seems to lie in the gyro angle compensation for the Mk. 14 at high speed, or the gyro is right, but the Mk.14 is not travelling at the correct speed.

Not sure about other marks of torpedo, not sure about v1.0.

Quote:
Originally Posted by Jungman
For testing, use the simple setting.

THe Torpedo_US.sim file shows the Mark 14 is using the correct speeds of 31 and 46 knots. The Range is in Meters 4100m and 8200m in hex code.

Since a meter is a bit longer by about 10% than yard, all scaling is off by about 10% maybe.

I was testing the run length time of torp M14 fast and slow, it seems as if the calculation only works if you use YARDS, as if the METER distance is stil being used. It does not quite match up.

I was plotiing and measuring raw data off the map, no TDC stuff so to be independent. If the games ruler and scale or hardcoded math calaculator for the TDC is scaled wrong..it would lead to lagging Mark14 torp???
But this would cause errors at both high and low speed. In fact, the error at low speed would be even worse, I would think. I know the .sim file says 46 knots, but how do we know that is what is actually happening in the game?
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