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Old 03-27-07, 02:48 PM   #11
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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Certainly a gameplay type, and would prefer the devs to concentrate on stuff modders can't do.

1) Make the SD/SJ Radar function as close as possible as they did IRL.
2) Make crew radar contact reports differentiate between air/surface.
3) Fix any TDC bugs.
4) Fix AI that simply won't attack you at times unless you're surfaced.
5) Historic Japanese ASW: No depth charges below 200 feet until late war, no planes attacking in the dead of night unless historically possible at time. Is the massive amounts of aircraft historically accurate during the day?
6) Implement radar depth properly.
7) Streamline manual targeting, please include a mark button.
8) When realistic torpedo failures is selected, actually make it realistic. Circa 2/3 failure rate for early Mk 14s, with failures including deep running as well as the already modeled circular running and premature detonations.
9) Realistic naval traffic (not dozens of contacts every where, make me work for even 50K tons).
10) SDK!

PD
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