1. Transparent crew when environmental effects are enabled. It kills the immersion factor to be sailing with a ghost crew. I don't want to be the captain of the USS Flying Dutchman.
2. FPS hit when viewing the "rectangular monolith of doom" when environmental effects are enabled as detailed in more than one thread. What's the point of having a great video card and all these pretty effects if a glitch like this causes a massive slowdown?
3. Airplane AI needs to be improved so they actually attack, even though they're spotted ALL THE TIME. Same goes for destroyer AI. You can get ridiculously close and they just don't spot you and go after you. This detracts from the challenge of the game and regardless of how inefficient Japanese ASW was in the early years of the war, this just makes no sense.
4. A working chronometer that actually sends ship speed to the TDC when using manual targeting. It's meant to work this way.
5. Fix the "torpedoes always miss behind the ship" bug when using auto targeting.
6. Battery life isn't historically accurate. It's waaaay too short. Same goes for the oxygen levels while submerged. If it's a simulation, it should accurately simulate what it sets out to.
7. You can manually man the deck gun and AA guns, even in rough seas. This should be disabled. If your crew won't man the guns because of the rough weather, you shouldn't either!
8. Even though I've yet to run into it, the mass suicide of the watch crews is a troubling issue. I don't want to take casualties because of a glitch.
9. I believe the hydrophones should work more like they did in SH3. i.e. they work at periscope depth. Isn't this how they really worked?
I love the cutscenes in the game that update you of the war's progress. I love the fact that your orders are dynamic and will often change over the course of the patrol. I love the graphics, especially the way the light shines off of the sides of the ships and you can see each individual metal panel. I love the promise that this sim shows once it gets whipped into shape!
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They don’t think it be like it is, but it do.
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