Quote:
Originally Posted by Hitman
I would like to suggest that RFB concentrates in realistic gameplay and steers away from eye-candy...
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RFB will not be as large as RUb was. I am making a conscious effort to avoid adding large scale mods, mods that will be of limited popularity, mods that adjust the UI for reasons other than playability, or mods that are purely for eye candy. However, some mods that clean up the interface, like the Greenlamp mod, could be seen by some as eye candy, but I will be including such mods (if the authors allow me to) as they improve gameplay greatly.
The reason I can make RFB smaller this time is that since Jaesen Jones made the advanced version of his Mod Enabler, making one all-encompassing mod package is no longer all that necessary. With the mod Enabler players can add many mod packages safely. When I started RUb we didn't have the Mod Enabler and even late in RUb's development the Mod Enabler did not have the functionality that it now has, which enables it to warn the user of potential mod conflicts.
I think what will tend to happen is that the community will divide responsibility for mods based on the files that can cause conflicts. For example I imagine a radio mod team will develop because the radio.ini file makes it so hard for individuals to make mods that don't conflict with those of other individuals. I'm hoping that the SH4 mod community is as free, open and community-minded as it was with SH3. In fact I'm sure it will be.