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Old 03-27-07, 12:40 PM   #17
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
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Quote:
Originally Posted by Beery
One thing that might be worth testing...

What if we put in two channels with the same frequency but listed them in reverse chronological order? My thinking is this - with the channels listed in chronological order the game reads the first one and sets it going, but it can never read the second channel because it always reads the date on the first one and says to itself 'okay that channel is finished'. If the channels were in reverse chronological order it might read the first one (the last chronologically) and not register it because the date hasn't started yet. It might then go on, read the second one and it might just register it. Then, when the date for the first-listed channel comes up it might allow the change to be made because it sees it first in the file.

Not sure if that makes any sense, as it's 4am here so I'm about to collapse, LOL.
I can't get 2 stations to use the same frequency no matter what I've tried. I've tried reverse chronological order of operation dates, using different latitude/longitude, sharing content from the same folder, trying a different folder. I can't make it work. It looks like I'll be looking more at having stations that change hands use very close freq numbers.
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