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Old 03-27-07, 11:47 AM   #5
Doolan
Torpedoman
 
Join Date: Jul 2005
Posts: 112
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Well, it IS easier than, say, GWX, but it's not half as arcadeish as stock SH3 I'd say.

The fuel thing is most probably a bug, as I've had both situations (fuel lasting for the whole patrol and fuel sinking to 50% before I even reach my deploy area from Pearl Harbor). As for duds (fish failing to go off), I haven't seen many, but what I have indeed seen are torpedoes exploding spontaneously after a few yards down their course, as well as torpedoes that do little or no visible damage (no hole in the hull, only slight listing after a direct impact). Very few cases of the instant brew-up I saw so often in unmodded SH3.

Also, the TDC bug doesn't help: I play wtih full manual TDC, and I got a lot of misses before I got the issue figured out (fish seem to lag behind the target for some reason, and you have to correct that manually).

Also, the insane air presence (they're bound to get you sooner or later) and the slightly better visibility DDs seem to have make the game tougher in some aspects.

If I'm 100% sincere with myself (full realism, no loading mid-patrol, fully manual TDC, etc) getting above 10k tons is sort of challenging. Not as difficult as it should have been, but *way* tougher than it was in SH3 (joining the 100k club was a simple issue of finding a large enough convoy and having enough fish, really).
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