Thread: Force launch.
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Old 03-27-07, 04:24 AM   #2
FERdeBOER
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Join Date: Mar 2002
Location: Spain
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I didn't understood well... the sub You're using for the attack hasn't got missiles?

By the way, supposing you're using a sub with missiles, the best think to do this is with an "external" spotter, i.e.: create also a plane on the same side of the sub and with detection capacity.
In a mission I created (part of a campaign I hope to release soon ), I created a plane (unmaned predator in my case) close to the objetive and then the script "if predator detects xxxx with any, engage xxxx by (subxx) with missiles".
Then, when the missiles are in the air, I removed the plane.

Make a test to see what direction and depth uses the sub for the attack and try to put your attacking sub as close at launching depth as possible. Also try different distances.

Oh! and don't forget to include the trigers directly related with a dynamic object IN the dynamic group.

I hope this is what You're asking for

EDIT: if your sub doesn't have missiles for the attack, maybe You can create a sub that has missiles close to the "real" sub and, when the missiles are on the air, remove the "simulated" sub.
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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