View Single Post
Old 03-26-07, 11:45 PM   #15
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Tobowsi
The auto TDC hitting way aft problem seems a lot worse for me when I have the torp speed on high. When I have it on low, the fish hits fairly close to where I have the crosshairs when I fire (yes, I open the tube doors beforehand in case you were wondering). However, when the speed is set on high, I can aim even in front of the target, as far forward as I can and still see the triangle indicating a solution, and I'm lucky if I hit the aft 1/3 of the ship, if it hits at all. (The only time I bother with using the high speed anymore is with a completely stationary target)

Maybe sometime I might time some shots on low and high with a known distance and see if the torps are really travelling at their advertised speeds of 31 and 46 knots. Maybe the problem is something simple like the TDC computing a solution based on a speed of 46 knots and the reused code has the torpedo travel at high at the old "fast" speed of 44, so the torpedo takes longer to get there than expected and therefore hits aft.

Yes. I agree. I am going to check the actual hex data to see what they are set for. In SH3 one of the old 'cold' Electric torps were actual set 2 knots slow...hitting in the aft. It was set for 28 knots while in the game it was claimed to be 30 knots. I made a big fuss about, but no one really took it seriously.

Look for the discussion with Elainaba IIRC about the old slow cold Electric speed and range.
Jungman is offline   Reply With Quote