Quote:
Originally Posted by shanec
Adding another 5 degrees on the spread does compensate, but here's hoping they will fix this. I am going to read the attached discussion and see which should be placed in the Sticky bug thread so (hopefully the dev's will take notice and fix it).
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5 deg. might be a bit much, as I had the AOB on the training mission cruiser off by 10-15 deg. Just turn on map contact updates and you can check the TDC solution versus the ship's actual track. Maybe more like a 3 deg R compensation, but 5 might still provide a better bracket.
There is not a TDC speed error. Enter 9 knots and it tracks the cruiser perfectly. In fact, the solution appears perfect on the map after some work, with only tiny errors for range and AOB in either direction. Nonetheless, the torpedoes fall behind the target. Nor is it lag for torpedo doors. Results are the same pre-opening the tube and inputing a bearing update and firing within in a second of eachother.
HOWEVER, I beginning to think this may only be occuring with the target moving from left to right. Loading up the navigation mission, I am able to get repeated center of mass hits on the cargo ship and tanker moving towards you on your left side (bearing tracks right to left) at mission start without compensating ahead of the ships to the left.
If someone could set up a mirror of the torpedo training mission with the Mogami moving right to left, that would be a good test. I lack the skill with the mission editor to do so.